Lavender D. Maya manual (London, 2003). - ОГЛАВЛЕНИЕ / CONTENTS
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ОбложкаLavender D. Maya manual. - London: Springer, 2003. - ix, 316 p., 8 p. of plates: ill. - (Springer professional computing). - ISBN 1-85233-588-2
 

Оглавление / Contents
 
1. Basics ....................................................... 1

   What Is Maya? ................................................ 1
   How Best to Use This Book .................................... 1
   The Desired Environment ...................................... 2
   Notes and Notation ........................................... 2
   The Maya Interface ........................................... 3
   The Camera Views ............................................. 4
   Hotkeys ...................................................... 5
   The Spacebar and the Hotbox .................................. 6
   Marking Menus ................................................ 6
   Summary ...................................................... 7

2. Objects, Duplicates and Transforms ........................... 9

   Introduction ................................................. 9
   A Simple Object .............................................. 9
   Selection Methods ........................................... 10
   The Outliner ................................................ 10
   Shaded and Unshaded Object Display .......................... 10
   Transformations ............................................. 11
   Transform Manipulators ...................................... 12
   Using the Channels Box for Transformations .................. 14
   A Simple Stick Character from Primitives .................... 14
   Hiding, Displaying and Templating ........................... 19
   Summary ..................................................... 19

3. Hierarchies, Groups and Nodes ............................... 21

   Introduction ................................................ 21
   Hierarchies ................................................. 21
   Groups ...................................................... 24
   Node Structures ............................................. 26
   Summary  .................................................... 28

4. Modeling and Surface Creation ............................... 29

   Introduction ................................................ 29
   Surface Types and Their Components .......................... 29
   NURBS Modeling .............................................. 32
   Curves ...................................................... 33
   NURBS Surface Tools ......................................... 37
   Editing the Final Surface ................................... 49
   A NURBS Teapot .............................................. 50
   Polygon Modeling ............................................ 52
   A Polygon Teapot ............................................ 61
   Subdivision Surface Modeling ................................ 63
   A Subdiv Squid .............................................. 68
   Sculpting with Artisan ...................................... 70
   Summary ..................................................... 71

5. Animation ................................................... 73

   Introduction ................................................ 73
   The Animation Environment ................................... 73
   Keyed Animation ............................................. 74
   Procedural Animation ........................................ 85
   Non-Linear Animation ........................................ 92
   Paths and Constraints ....................................... 98
   Deformers .................................................. 103
   Skeletons, Bones and Joints ................................ 121
   Binding a Surface to a Skeleton ............................ 137
   Summary .................................................... 150

6. Rendering .................................................. 153

   Introduction  .............................................. 153
   Lights ..................................................... 153
   The IPR Renderer ........................................... 171
   Materials and Shading Groups ............................... 172
   Textures and Texture Mapping ............................... 177
   Texturing Polygons ......................................... 185
   Texturing Subdivision Surfaces ............................. 190
   Texturing Lights and Shadows ............................... 190
   Utilities .................................................. 190
   Building a Basic Shader .................................... 193
   Environments ............................................... 196
   Reflection Mapping ......................................... 198
   Backgrounds and Integration ................................ 199
   Volumes .................................................... 199
   The Renderer ............................................... 200
   Surface Rendering .......................................... 200
   Renderer Effects ........................................... 204
   Summary .................................................... 206

7. Particle Systems ........................................... 209

   Introduction ............................................... 209
   Emitters, Particle Objects and Fields ...................... 209
   Collisions ................................................. 215
   Volume Fields and Volume Emitters .......................... 217
   Emitting from Surfaces and Curves .......................... 219
   Controlling Emission with Textures ......................... 223
   Particle Goals ............................................. 225
   Particle Replacement ....................................... 225
   Caching the Scene for Improved Feedback .................... 228
   Rendering Particles ........................................ 230
   Summary .................................................... 241

8. Dynamic Objects ............................................ 243

   Introduction ............................................... 243
   Rigid Body Dynamics ........................................ 243
   Soft Body Dynamics ......................................... 253
   Clip FX .................................................... 260
   Summary .................................................... 262

9. MELScripting ............................................... 263

   Introduction ............................................... 263
   Simple Commands ............................................ 263
   Changing Attributes ........................................ 265
   Writing Scripts ............................................ 265
   The MEL User Interface ..................................... 273
   Summary .................................................... 281

10.Paint Effects .............................................. 283

   Introduction ............................................... 283
   Painting in 2D ............................................. 283
   Painting in 3D ............................................. 287
   Animating Paint Effects Objects ............................ 289
   Animating the Growth ....................................... 291
   Rendering .................................................. 292
   Summary .................................................... 295

11.Integration ................................................ 297

   Introduction ............................................... 297
   The Corridor and Door ...................................... 297
   The Tentacles .............................................. 301
   The Door Animation ......................................... 302
   The Side Tentacle Animation ................................ 303
   The Main Tentacle Animation ................................ 305
   Finishing Touches .......................................... 306
Summary ....................................................... 307
Index ......................................................... 309


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